![]() Every character has their very own set of Super Attacks ranging from Level 1 through 3 which they can initiate at the appropriate time to score the maximum number of kills and points. Pummeling your foes serves the purpose of earning AP points that build up the levels of your Super Attack meter which can then be unleashed to vaporize the other players and earn points. Simply beating the snot out of your competitors, no matter how brutally or efficiently, isn’t enough to earn you a win. Winning a fight in PlayStation All-Stars Battle Royale, or at least scoring some significant points, is slightly different than most players would expect from a fighting game at first. The game is fast and smooth, and moves come out without a hitch. Characters can defensively roll by moving in a direction while blocking, and also air dodge. All characters share the same basic controls – X to jump Square, Triangle, Circle to attack L1 to block R1 (Touchscreen on the Vita) to pick up an item L2 (Select on Vita) to Taunt R2 (R1 on Vita) to unleash a Super Attack and finally the right analog stick to perform a variety of throws. ![]() Choose a character from a selection of 20 first and third-party PlayStation characters, and take on up to 3 other characters/players in a 2D fight to the death. The main goal of PlayStation All-Stars Battle Royale is as straightforward as you would expect from such a fighter, especially if you have ever played a Super Smash Bros. Case in point, my kids (ages ranging from 5 – 7), can’t really play Street Fighter IV effectively, but they actually can do some damage in PlayStation All-Stars. In other words, it’s easy to jump into and dramatically kick some ass, though there is more than enough room to grow and plenty of techniques to master. Fat princess ps3 local multiplayer Patch#I’m impressed that SuperBot and Sony haven’t pushed out a flurry of updates to patch the game, and my 2 weeks of play time with both the PS3 and Vita versions has definitely been enjoyable and overall snag free.Ĭompetitive players will claim otherwise, but PlayStation All-Stars falls under more of a casual-style of fighting game when compared to the classic 2D and 3D fighters developed by Capcom, Namco Bandai, SNK and others. The developer’s time was clearly better spent elsewhere, and thankfully that attention was well placed at the very least.įrom a gameplay perspective, PlayStation All-Stars Battle Royale is well thought out and surprisingly balanced, more so than I honestly anticipated. I can always appreciate a good frontend design in the games I play, and either due to a lack of time or resources, this is not one of them. On the other hand, the PS Vita UI makes a bit more sense since it was designed for a smaller screen and touch controls, and my complaints don’t really carry over. It’s functional and loads quickly, which is a good thing, but it clearly takes away from the overall presentation and polish for what is still a $60 PS3 game. The game begins with a really nice intro that hypes you up for the impending action, and then you are dumped into what looks like an awkward HTML frontend from a decade ago. Just to get it out of the way, the user interface and menu designs in PlayStation All-Stars Battle Royale are all sorts of ugly. However, all things considered, PlayStation All-Stars Battle Royale is an extremely solid entry into the genre with enough of its own personality and features to make it definitely worthy of a PS3 or PS Vita owner’s attention. has had the benefit of being around for a number of year, has obviously undergone a few tweaks and balances and has amassed a sizeable player-base, so it’s almost an unfair comparison to make. ![]() did in previous generations of Nintendo systems, Sony, SuperBot Entertainment and Bluepoint Games have found a way to mash-up characters and environments from an assortment of first and third party franchises into a competitive, multiplayer fighting game. PlayStation All-Stars Battle Royale is pretty much the ultimate form of PlayStation fan service and there’s certainly no doubting what its influence was. Developer: SuperBot Entertainment/Bluepoint Games ![]()
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